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Inventory in the pocket
“Inventory in the pocket” is a project that comes from a necessity of managing games collection of the Pixel Museum. As having the biggest collection of video games and consoles in Europe, there was a certain point where all these things cannot be managed manually. This project was here to solve the problem, and also…
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Tasting Bitcoin
In 2014, I started mining some Bitcoins, enjoyed by the concept of the blockchain system and the many possibilities that the technology has to offer. Knowing that, when my game design teacher proposed as a project to make a serious game about the cryptocurrencies market and cryptos stocks exchanges, I didn’t even tried to think…
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Zen Challenge
Zen challenge is a game created for the final exam of my second degree. The goal of the project was to realise a game where you can manage the employee’s stress. The client of the project was a big company who wanted to improve their employees’s productivity by unstressing them. We only had two weeks…
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Galaxy Painting Golf 2
Ah, Galaxy Painting Golf 2… My biggest nemesis but also my first big love, the Joker of my Batman, the Mario of my Sonic, the United Kingdom of my France… This project was my first too-ambitious idea and my biggest failure (for now). Galaxy Painting Golf 2 was meant to be a mix between Splatoon,…
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Dirty Cleaning
Dirty Cleaning is game that was made for a school project. This is a project where I was developper and first project where I dove deep into Unity. Ludus Academie had at this moment the possibility to obtain a Nintendo Switch Devkits. As students, we had to prove we were worthy receiving those devkits, so…
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Helix Project
Helix Project is a small project made in october and november 2017, created to support an exposition in the Pixel Museum where the main theme was Halo. Project was made with RPG Maker XV. The project was interesting, but it consolidated me in the fact that I’m not a fan of game engines with drag…